opengl es - I'm confused about what must I do (android rendering engine) -
i'm developing android application opengl.
i'm new android , opengl , english poor. yesterday earned -4 points because didn't explain correctly.
i try explain problem:
i have show more 1 3d object on screen, example cube , sphere. objects i'm going use more complex.
now, can show 1 2d object following tutorial, don't know how show 3d object , neither more one.
i use blender model 3d objects. want use these models application.
i have found java loader wavefront obj format here. can export models format , import android application.
someone told me using rendering engine. don't know rendering engine.
but have restrictions:
i'm using native c++ sdk uses opengl. if i'm going use java rendering engine need pass data (visible targets, projection , pose matrices, etc.) native java. use jni (java native interface).
another thing consider native c++ sdk if needs create opengl context specific parameters, depending on device. you'll need make sure rendering engine allows outside source set gl context, or pass appropriate settings engine myself.
in other words, i'm lose.
if need more details, tell me.
my question is, if use blender model objects, how can show these objects on android? may need rendering engine? java or c++ rendering engine?
if know books, tutorials or examples, please tell me.
thanks.
have @ libgdx. has loaders common 3d formats (md5, obj) , allows cross-platform development
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