WPF: How to implement joystick as alternative input device (C#) -


i'm working on simple point-and-click game young children. because children have physical limitation give them possibility use joystick alternative input device.

can give me advice, tips or sample c# (or vb.net) code on how implement this?

i rather not use directx think overkill type of game.

thanks!

update:

i read of information on given links. tried directinput vs 2010, error reference cannot found. searched net solution, on many places read directx obsolete , should use xna. information find xna windows phone , xbox. on microsoft xna developer center if want develop windows have use directx , brings me square one!

can me on track? want use joystick in windows wpf application , i'm using vs 2010 c#. thanks.

using directinput library, can read input joystick. not have use directx render output, using input.

some handy links:


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