html5 - JavaScript canvas generic drawImage -


i have been using drawimage cause video explode taught in tutorial: http://www.craftymind.com/factory/html5video/canvasvideo.html

i able manipulate other objects using drawimage. thing when try on other image/video (an iframe example), type error.

  • is there way around this?
  • is there way "pixels" of arbitrary control on html5 page?

simply put, can't. canvas pixel manipulated sandbox. other elements on webpage rather vector graphics, can manipulate attributes like: width, height, color, position, etc.

but considered thing. imagine how work mean render single page, if manipulated pixel-by-pixel. consider hardware acceleration rather new area, , websites should run on devices different computational capabilities.

even though hypertext web has gone long way become interactive application platform, yet technological boundaries still limiting areas of competition visual/performance features of native app.


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